PRESS RELEASE. Voxel Crazy Head and Metaspace.game invite users to create their own avatars and take part in a thrilling metaverse adventure.
What Is Voxel Crazy Head?
Voxel Crazy Head is a blockchain-based collection of 10,000 unique NFT heads that also function as keys to the metaverse. The voxel head becomes a digital avatar, gaining access to the Metaspace.game meta platform. The fate of each character is determined by the unique DNA code assigned to each head. The collection contains 12 attributes with 324 possible values; and the number of combinations is 40778090496000.
Gain Access to Metaspace.game With Voxel Crazy Head
Metaspace.game is a symbiosis of reality, game development and high technology. The Unreal Engine game engine is used to implement the graphics. The metaverse aims to bring together all high-tech services into one virtual world. This includes shops, banks and online cinemas. It also offers delivery services, entertainment, competitions and trade.
Consider the following scenario: a user wishes to purchase a plot of land in some area for construction. Connect to Metaspace.game and select the desired area. The avatar then teleports there. They can explore the area and inquire about land sales. Imagine a user wants to buy an apartment in one the buildings in Singapore. Connecting to Metaspace.game allows them to select the building they want. Then the user can virtually view the interior of an apartment in the building if the building is participating in the ‘metaspace digital copy’ program, and a digital copy of the apartment is stored in the database.
When it comes to purchasing items, it’s similar. For instance, if someone wants to buy sneakers, they can visit Metaspace.game. A virtual consultant will assist the user and show them the products. The store will deliver the sneakers in real life to the user after they have made a selection and paid for them in the metaverse.
Not All Digital Assets in the Metaverse Will Be Linked to Real Ones
As part of the platform, exclusive virtual assets will also be available. A user might buy a virtual plot and build a house. They can sell the house to another avatar who is interested in purchasing it. To be able to pursue new opportunities, avatars must have their own housing. Participants will have the option to rent commercial or residential properties as well as shops, robots, equipment, and transportation services.
The team will also be adding gameplay to the platform. While some people may find the metaverse convenient for many services, others might be seeking an adrenaline rush. In that case, welcome gameplay. Users can create avatars to acquire the necessary skills and rent or purchase equipment (transport, robots, exoskeletons), as well as explore unknown planets. Exploring an unknown planet with an avatar can be dangerous. The avatar could die and all their achievements may be lost. They will have to start again.
Users will, however, also have the opportunity to find something very interesting/expensive during the expedition and return as heroes. They will be able to increase their authority and receive more contract offers. You can also save money before you send an avatar on an adventure, but this will limit the amount of saves that you can make.
The game’s story begins at the spaceport ‘C-101’, as depicted in the trailer above. From C-101, the avatars are sent to the high-tech city of ‘Cradle 3252’ on Mars. Cradle 3252 is a system of six islands connected by an artificial sea, and a large dome covers the entire city. Cradle 3252 is the heart of the metaverse.
Avatars
Avatars are 3D models of men and women. Users will have the option to select their avatar’s gender identity during avatar generation. Avatars have specific characteristics such as intelligence, strength, agility, health, and agility. It is important to have the necessary characteristics to perform specific actions in the metaverse. An avatar with low health, weak strength, or agility will not be allowed to go on an expedition because of the possibility of death. Participants should ensure that their avatars are constantly upgraded.
Avatars are the main asset in the metaverse, the more developed they are, the more benefits/earnings they can provide. A higher IQ avatar can get the best deals. For example, an avatar with an IQ of 70 will be able to lock tokens at 15%, and an avatar with an IQ of 100 at 23%. An avatar that has completed the training course ‘Architect of Meta-Islands’ can be involved in developing the concept of a brand-new island. The avatar will be paid tokens after completing their work.
Each avatar has its own DNA. All avatars have a synthetic genome before being sent to Mars. Different DNA is affected by this genome in different ways. Some avatars have telepathic abilities, while others become extremely powerful and agile.
Desktop and Mobile Versions of the Platform
The desktop version of the platform is the first stage of development to ensure full functionality and gameplay.
The second stage in the development process involves developing a simplified version of the functionality to be used on mobile devices. Due to technical limitations on mobiles, the platform’s mobile version will be limited in terms of gameplay capabilities. The mobile version allows users to manage investments, make contracts, conduct transactions and access other services that don’t place too much load on their device’s hardware.
Economy
There will be a token issued in the metaverse for the internal economy. The whitepaper explains in detail how token distribution will be done. The token will be used on the Ethereum blockchain. To maintain and improve its internal economic system, the team will include staking. Metaspace.game players can manage their investments and sign contracts. They can also trade with their accounts. The creation of the cabinet is currently in progress.
This is a press release. This is a press release. Readers are responsible for their own research before making any decisions about the promoted company, or any of its affiliates. Bitcoin.com does not assume any responsibility for any loss or damage caused or alleged by the use or reliance of any content, goods, or services mentioned in this press release.
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